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mTheoryGame.com live

some game footage and an exclusive DJ rojek mix

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mTheoryGame Playable preview just around the corner

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Server switch completed & Closed Pre Alpha

I just got done switching servers, which took a bit longer than I had hoped. But with the switch comes a site upgrade and clean up, plus I now have the freedom to add a Closed Pre Alpa – currently an...

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Pre Alpha Preview Video

Title says it all. This is mostly what the first Pre Alpha will be. Visible updates: tweaked wet ground new rain effects - splash -  raindrops softer character shader decals tweaked ragdolls Cyan...

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Enhanced Particle Shader WIP Video

I’ve been doing some work on beefing up particles, I would like to use them for a bunch more stuff so some enhancements are on the cards. All the info is really in the video, make sure you watch at...

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“Counter Fu” sneak preview

still very much a WIP, but you get the idea

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Dissolve Shader Effect Preview

I have been playing way too much Dead Island and not doing nearly enough work, but here is a preview of the small amount I have done. The orange is supposed to be like burning up from the inside,...

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Per Material Post Isolation & GLSL Glass Shader (Post)

I’ve been working on a material pattern for post isolation, its not finished yet, but so far… with a simple tweak, any material can have post filters applied to it alone rather than the entire scene....

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the Cove : first video and progress update

Over the last couple of days I have been doing a bunch of work on the Cove: adding a fair wack of core game play elements as well as integrating video recording, which I used to capture the first...

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the Cove : gameplay video update

I’ve been making bags of progress on ‘the Cove’, the video shows where I’m up to as of this morning, notable changes include full physics integration and the levelling system with place holder screen....

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the Cove : Finished and Entered

I finally finished my contest entry the Cove, links to download and give it a try at the bottom of this post. I would have loved more time to work on it but the contest deadline was a nice way to...

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“Hex Engine”– Progress Walkthrough

After just under a fortnights progress, I have finally got around to making a 720p video of my WIP Hex Engine, covering a few of the features that are in there right now (well 2 days ago)… a few select...

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“Hex Engine”– The AI Update

Another week down, and another video. I have been doing a lot of work on the AI and character systems, here is 10 minutes of setting up some basic AI for a level. And a few select screen grabs from the...

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“Hex Engine”– Two quick video updates

Both can be enjoyed in 1080p. A simple vertex shader water test : Trialling new tile types and testing updated animation system: … and a giant floating Oreo =)

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“Hex Engine”– The Camera Update

I have been doing heaps of work on improving the UI, and on AI systems, so to take a break from all that  I added a more comprehensive camera + screen shot system. The 5 screen shots taken during that...

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“Hex Engine”– The Third Camera Update

(full screen + HD if you can, the lower res versions have scaled poorly) what’s new :: Image Based Lighting 1080p video “PhysicalCamera” - Physically Accurate DoF - Focal Length and Aaperture Iris...

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“Hex Engine” – HDR Tone Mapping Update

watch at 1080p if you can =)   screen shot direct from the game  

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3 Part Adventure

3 videos taken adventuring around the world. It’s time to shelve this project for a while, I will come back to it later for sure though.

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It’s Alive! “Maker’s Tale”

The Hex Engine project has finally emerged from getting a fresh splash of paint as: www.makers-tale.com Maker’s Tale gameplay takes place on a tabletop board game that has sprung to life in the...

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New Maker’s Tale : Tech Demo Video

A bunch of new progress: - simplified wireframe UI placeholders - mulitplayer + chat - community map sharing - hero character - game rule + resource rules enforced - heaps of stuff to help getting it...

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